How to Use

As soon as your raid team runs in and the first mobs spawn, click Start or Next. This will begin a timer, highlight the current wave in green, and the upcoming wave in red. A chime will alert you one minute before each wave.

If a wave spawns before the timer thinks it should, manually tap Next to force the timer to move ahead.

If at any point the timer moves ahead to the next wave, but it hasn't actually spawned yet, just hit Pause to stop the timer. Once mobs spawn, hit Resume to get back on track.

In the unfortunate event of a wipe, hit Stop to reset everything back to the beginning.

The entire event is just under 180 minutes in length. Good luck!

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#1
Enemies:
Drake x4
Location: Ring x2, Bridge x2
Specials: None
Wurm
Location: Ring
Specials: None
Notes:
Two drakes and a wurm spawn in the ring, and two more drakes come from the bridge. Acolyte can flurry.
#2
Enemies:
Templar
Location: Ring
Specials: FLURRY
Hatchlings
Location: Ring
Specials: Knockback
Notes:
A vortex of mana fires. One FLURRY drake spawns with a number of hatchlings, some of which spawn on a delay.
#3
Enemies:
Wurm Destroyer x2
Location: Bridge
Specials: Wave One
Drake x2
Location: Ring
Specials: Wave One
Drake x4
Location: Ring
Specials: Wave Two
Notes:
A vortex of mana fires. Two wurm destroyers and two drakes spawn. Four minutes in, four more drakes spawn.
#4
Enemies:
Zruk the Lifestealer
Location: Ring
Specials: Hatchling spawn on player/pet deaths
Notes:
A vortex of mana fires. Zruk the Lifestealer spawns, and another vortex goes off on his death. Zruk is a bellycaster, and will spawn Carrion Drakes after any deaths - including swarm pets!
#5
Enemies:
Wurm Destroyer x2
Location: Bridge
Specials: None
Drake x2
Location: Ring
Specials: None
Hatchlings
Location: Varied
Specials: Knockback
Notes:
Two wurms spawn down the bridge. Two drakes spawn in the ring. Hatchlings pop at intervals. Watch out for runners and DT aggro.
#6
Enemies:
Drake x2
Location: Ring
Specials: Split on Death (10 children)
Notes:
Two drakes spawn in the ring. When each dies, two more pop, and so on. Wave includes 22 drakes in total, 10 splitting from each original. Kill one full chain of 11 drakes and save the other for after the next wave. Drakes can be any color.
#7
Enemies:
Templar x2
Location: Ring (Left/Right)
Specials: FLURRY
Drake
Location: Ring (Back Middle)
Specials: Carrion Drakes spawn on player/pet deaths
Notes:
Two templars and one regular drake spawn in the ring. Carrion Drakes spawn if players die. Getting the templars tanked, crippled, and slowed quickly is essential. Since this wave only consists of 3 mobs, there should be plenty of time left over to finish off the second half of wave 6.
#8
Enemies:
Rarthek the Swiftclaw
Location: Ring
Specials: Belly Cast, Fire Resistant
Swiftclaw Racnar
Location: Ring
Specials: None
Notes:
Rarthek the Swiftclaw and a swiftclaw racnar spawn. A vortex fires on Rarthek's death.
#9
Enemies:
Drake x5
Location: Ring, Bridge
Specials: None
Notes:
Five drakes spawn.
#10
Enemies:
Templar x2
Location: Ring (Right/Left)
Specials: FLURRY, Carrion Drake spawns on player/pet death
Notes:
Two templars spawn at the east and west ends of the Ring. Carrion Drake spawns if players die.
#11
Enemies:
Varied Enemies
Location: Ring
Specials: Varied
Notes:
Usually a few drakes, a racnar or two, and some hatchlings, split between an initial wave of spawns and some late adds. FLURRY drakes can make an appearance, be ready.
#12
Enemies:
Vethrol the Skycaller
Location: Ring
Specials: Spin Stun, Belly Cast
Notes:
Vethrol the Skycaller spawns. A vortex fires after his death.
#13
Enemies:
Templar x3
Location: Ring (Right/Left), Bridge
Specials: FLURRY
Notes:
Three templars spawn. Deaths may trigger Carrion Drakes.
#14
Enemies:
Drake x3
Location: Ring (Left/Right), Bridge
Specials: Split on Death (2 children)
Notes:
Three drakes spawn. Two more drakes spawn each time one dies.
#15
Enemies:
Drake x2
Location: Ring
Specials: Split on Death (10 children)
Notes:
Two drakes spawn in the ring. When each dies, two more pop, and so on. Wave includes 22 drakes in total, 10 splitting from each original. There should be time to kill all 22 mobs this time, provided you don't mind offtanking the Herald of Vulak for a minute.
#16
Enemies:
The Herald of Vulak'Aerr
Location: Ring
Specials: Belly Caster
Notes:
The Herald of Vulak'Aerr spawns. A vortex goes off after his death.
#17
Enemies:
Vulak'Aerr
Location: Ring
Specials: Ancient Breath (60s recast, -150 DR adjust)
Notes:
Vulak pops in the middle of ring. Back everyone but the tank out beforehand. He casts an AE disease slow, which shaman and beastlords can cure with Abolish Disease